In fact, if your team makes a habit of getting snarled up in some choke point, you’re on the wrong team.” There are always alternatives, always ways to get around the MG that’s gutting your team in a choke point. There are ALWAYS options, which is something we beat into the level designers. But there is also the potential for sneaky shits like me to creep around, flank and get behind you. We hope we’ve done a few smart things, like allowing people to spawn on their squad leader (if he’s alive) to prevent people ALWAYS having to trek for 3 minutes just to catch a bullet – we want people in the action reasonably quickly. That grenade you just saw fly through the air can’t be laughed off with a handy health pack and incoming artillery is very much an ‘Oh SHIT’. I asked Alan Wilson, vice-president of Tripwire, if their new game Red Orchestra 2: Heroes of Stalingrad would maintain this kind of affectionate brutality. It’s never enough to run out into the fore with all guns blazing – patience and skill are always necessary to help your team to victory. No regenerating health will cushion your fall should you nudge your small pixel head into an enemy’s line of fire and this level of severity gives each game such weight you’re enclosed in that world, within a soldier’s mindset. The space between where you are now and your unceremonious death is an affectingly thin membrane stretched out at an unspecified location between you and where your enemies lie in wait. It has you lying prone somewhere in the bleakest field in the whole of eastern Europe with bullets whipping intermittently over your head as you move further up into the battle: an inchworm of utmost determination. Red Orchestra: Ostfront 41-45 is a satisfying snarl of a game. The team went on to win $50,000 in the Make Something Unreal contest held by Epic, and Tripwire Interactive was born. Using the various engines available to them, a group of dedicated enthusiasts wrangled with code to create their own World War II shooter. The first Red Orchestra (Red Orchestra: Ostfront 41-45) sprung up from the fertile grounds of the PC modding community.
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